lv_indev_scroll.h
Functions
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void _lv_indev_scroll_handler(lv_indev_t *indev)
Handle scrolling. Called by LVGL during input device processing
- Parameters:
indev -- pointer to an input device
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void _lv_indev_scroll_throw_handler(lv_indev_t *indev)
Handle throwing after scrolling. Called by LVGL during input device processing
- Parameters:
indev -- pointer to an input device
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lv_coord_t lv_indev_scroll_throw_predict(lv_indev_t *indev, lv_dir_t dir)
Predict where would a scroll throw end
- Parameters:
indev -- pointer to an input device
dir --
LV_DIR_VER
orLV_DIR_HOR
- Returns:
the difference compared to the current position when the throw would be finished
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void lv_indev_scroll_get_snap_dist(lv_obj_t *obj, lv_point_t *p)
Get the distance of the nearest snap point
- Parameters:
obj -- the object on which snap points should be found
p -- save the distance of the found snap point there