Text area (lv_textarea)
Overview
The Text Area is a Base object with a Label and a cursor on it. Texts or characters can be added to it. Long lines are wrapped and when the text becomes long enough the Text area can be scrolled.
One line mode and password modes are supported.
Parts and Styles
LV_PART_MAIN
The background of the text area. Uses all the typical background style properties and the text related style properties includingtext_align
to align the text to the left, right or center.LV_PART_SCROLLBAR
The scrollbar that is shown when the text is too long.LV_PART_SELECTED
Determines the style of the selected text. Onlytext_color
andbg_color
style properties can be used.bg_color
should be set directly on the label of the text area.LV_PART_CURSOR
Marks the position where the characters are inserted. The cursor's area is always the bounding box of the current character. A block cursor can be created by adding a background color and background opacity toLV_PART_CURSOR
's style. The create line cursor leave the cursor transparent and set a left border. Theanim_time
style property sets the cursor's blink time.LV_PART_TEXTAREA_PLACEHOLDER
Unique to Text Area, allows styling the placeholder text.
Usage
Add text
You can insert text or characters to the current cursor's position with:
lv_textarea_add_char(textarea, 'c')
lv_textarea_add_text(textarea, "insert this text")
To add wide characters like 'á'
, 'ß'
or CJK characters use
lv_textarea_add_text(ta, "á").
lv_textarea_set_text(ta, "New text") changes the whole text.
Placeholder
A placeholder text can be specified
which is displayed when the Text area is empty
with lv_textarea_set_placeholder_text(ta, "Placeholder text")
Delete character
To delete a character from the left of the current cursor position use lv_textarea_delete_char(textarea). To delete from the right use lv_textarea_delete_char_forward(textarea)
Move the cursor
The cursor position can be modified directly like
lv_textarea_set_cursor_pos(textarea, 10). The 0
position means
"before the first characters", LV_TA_CURSOR_LAST
means "after the
last character"
You can step the cursor with
lv_textarea_cursor_right(textarea)
lv_textarea_cursor_left(textarea)
lv_textarea_cursor_up(textarea)
lv_textarea_cursor_down(textarea)
If lv_textarea_set_cursor_click_pos(textarea, true) is applied the cursor will jump to the position where the Text area was clicked.
Hide the cursor
The cursor is always visible, however it can be a good idea to style it
to be visible only in LV_STATE_FOCUSED
state.
One line mode
The Text area can be configured to be on a single line with lv_textarea_set_one_line(textarea, true). In this mode the height is set automatically to show only one line, line break characters are ignored, and word wrap is disabled.
Password mode
The text area supports password mode which can be enabled with lv_textarea_set_password_mode(textarea, true).
By default, if the •
(Bullet,
U+2022)
character exists in the font, the entered characters are converted to it
after some time or when a new character is entered. If •
does not
exist in the font, *
will be used. You can override the default
character with lv_textarea_set_password_bullet(textarea, "x").
In password mode lv_textarea_get_text(textarea) returns the actual text entered, not the bullet characters.
The visibility time can be adjusted with LV_TEXTAREA_DEF_PWD_SHOW_TIME
in lv_conf.h
.
Accepted characters
You can set a list of accepted characters with lv_textarea_set_accepted_chars(textarea, "0123456789.+-"). Other characters will be ignored.
Max text length
The maximum number of characters can be limited with lv_textarea_set_max_length(textarea, max_char_num)
Very long texts
If there is a very long text in the Text area (e.g. > 20k characters),
scrolling and drawing might be slow. However, by enabling
LV_LABEL_LONG_TXT_HINT
in lv_conf.h
the performance can be
hugely improved. This will save some additional information about the
label to speed up its drawing. Using LV_LABEL_LONG_TXT_HINT
the
scrolling and drawing will as fast as with "normal" short texts.
Select text
Any part of the text can be selected if enabled with lv_textarea_set_text_selection(textarea, true). This works much like when you select text on your PC with your mouse.
Events
LV_EVENT_INSERT
Sent right before a character or text is inserted. The event parameter is the text about to be inserted. lv_textarea_set_insert_replace(textarea, "New text") replaces the text to insert. The new text cannot be in a local variable which is destroyed when the event callback exists.""
means do not insert anything.LV_EVENT_VALUE_CHANGED
Sent when the content of the text area has been changed.LV_EVENT_READY
Sent whenLV_KEY_ENTER
is pressed (or sent) to a one line text area.
See the events of the Base object too.
Learn more about Events.
Keys
LV_KEY_UP/DOWN/LEFT/RIGHT
Move the cursorAny character
Add the character to the current cursor position
Learn more about Keys.
Example
Simple Text area
C code
View on GitHub#include "../../lv_examples.h"
#if LV_USE_TEXTAREA && LV_BUILD_EXAMPLES
static void textarea_event_handler(lv_event_t * e)
{
lv_obj_t * ta = lv_event_get_target(e);
LV_UNUSED(ta);
LV_LOG_USER("Enter was pressed. The current text is: %s", lv_textarea_get_text(ta));
}
static void btnm_event_handler(lv_event_t * e)
{
lv_obj_t * obj = lv_event_get_target(e);
lv_obj_t * ta = lv_event_get_user_data(e);
const char * txt = lv_buttonmatrix_get_button_text(obj, lv_buttonmatrix_get_selected_button(obj));
if(strcmp(txt, LV_SYMBOL_BACKSPACE) == 0) lv_textarea_delete_char(ta);
else if(strcmp(txt, LV_SYMBOL_NEW_LINE) == 0) lv_obj_send_event(ta, LV_EVENT_READY, NULL);
else lv_textarea_add_text(ta, txt);
}
void lv_example_textarea_1(void)
{
lv_obj_t * ta = lv_textarea_create(lv_screen_active());
lv_textarea_set_one_line(ta, true);
lv_obj_align(ta, LV_ALIGN_TOP_MID, 0, 10);
lv_obj_add_event(ta, textarea_event_handler, LV_EVENT_READY, ta);
lv_obj_add_state(ta, LV_STATE_FOCUSED); /*To be sure the cursor is visible*/
static const char * btnm_map[] = {"1", "2", "3", "\n",
"4", "5", "6", "\n",
"7", "8", "9", "\n",
LV_SYMBOL_BACKSPACE, "0", LV_SYMBOL_NEW_LINE, ""
};
lv_obj_t * btnm = lv_buttonmatrix_create(lv_screen_active());
lv_obj_set_size(btnm, 200, 150);
lv_obj_align(btnm, LV_ALIGN_BOTTOM_MID, 0, -10);
lv_obj_add_event(btnm, btnm_event_handler, LV_EVENT_VALUE_CHANGED, ta);
lv_obj_remove_flag(btnm, LV_OBJ_FLAG_CLICK_FOCUSABLE); /*To keep the text area focused on button clicks*/
lv_buttonmatrix_set_map(btnm, btnm_map);
}
#endif
def textarea_event_handler(e, ta):
print("Enter was pressed. The current text is: " + ta.get_text())
def buttonm_event_handler(e, ta):
obj = e.get_target_obj()
txt = obj.get_button_text(obj.get_selected_button())
if txt == lv.SYMBOL.BACKSPACE:
ta.del_char()
elif txt == lv.SYMBOL.NEW_LINE:
lv.event_send(ta, lv.EVENT.READY, None)
elif txt:
ta.add_text(txt)
ta = lv.textarea(lv.screen_active())
ta.set_one_line(True)
ta.align(lv.ALIGN.TOP_MID, 0, 10)
ta.add_event(lambda e: textarea_event_handler(e, ta), lv.EVENT.READY, None)
ta.add_state(lv.STATE.FOCUSED) # To be sure the cursor is visible
buttonm_map = ["1", "2", "3", "\n",
"4", "5", "6", "\n",
"7", "8", "9", "\n",
lv.SYMBOL.BACKSPACE, "0", lv.SYMBOL.NEW_LINE, ""]
buttonm = lv.buttonmatrix(lv.screen_active())
buttonm.set_size(200, 150)
buttonm.align(lv.ALIGN.BOTTOM_MID, 0, -10)
buttonm.add_event(lambda e: buttonm_event_handler(e, ta), lv.EVENT.VALUE_CHANGED, None)
buttonm.remove_flag(lv.obj.FLAG.CLICK_FOCUSABLE) # To keep the text area focused on button clicks
buttonm.set_map(buttonm_map)
Text area with password field
C code
View on GitHub#include "../../lv_examples.h"
#if LV_USE_TEXTAREA && LV_USE_KEYBOARD && LV_BUILD_EXAMPLES
static void ta_event_cb(lv_event_t * e);
static lv_obj_t * kb;
void lv_example_textarea_2(void)
{
/*Create the password box*/
lv_obj_t * pwd_ta = lv_textarea_create(lv_screen_active());
lv_textarea_set_text(pwd_ta, "");
lv_textarea_set_password_mode(pwd_ta, true);
lv_textarea_set_one_line(pwd_ta, true);
lv_obj_set_width(pwd_ta, lv_pct(40));
lv_obj_set_pos(pwd_ta, 5, 20);
lv_obj_add_event(pwd_ta, ta_event_cb, LV_EVENT_ALL, NULL);
/*Create a label and position it above the text box*/
lv_obj_t * pwd_label = lv_label_create(lv_screen_active());
lv_label_set_text(pwd_label, "Password:");
lv_obj_align_to(pwd_label, pwd_ta, LV_ALIGN_OUT_TOP_LEFT, 0, 0);
/*Create the one-line mode text area*/
lv_obj_t * text_ta = lv_textarea_create(lv_screen_active());
lv_textarea_set_one_line(text_ta, true);
lv_textarea_set_password_mode(text_ta, false);
lv_obj_set_width(text_ta, lv_pct(40));
lv_obj_add_event(text_ta, ta_event_cb, LV_EVENT_ALL, NULL);
lv_obj_align(text_ta, LV_ALIGN_TOP_RIGHT, -5, 20);
/*Create a label and position it above the text box*/
lv_obj_t * oneline_label = lv_label_create(lv_screen_active());
lv_label_set_text(oneline_label, "Text:");
lv_obj_align_to(oneline_label, text_ta, LV_ALIGN_OUT_TOP_LEFT, 0, 0);
/*Create a keyboard*/
kb = lv_keyboard_create(lv_screen_active());
lv_obj_set_size(kb, LV_HOR_RES, LV_VER_RES / 2);
lv_keyboard_set_textarea(kb, pwd_ta); /*Focus it on one of the text areas to start*/
}
static void ta_event_cb(lv_event_t * e)
{
lv_event_code_t code = lv_event_get_code(e);
lv_obj_t * ta = lv_event_get_target(e);
if(code == LV_EVENT_CLICKED || code == LV_EVENT_FOCUSED) {
/*Focus on the clicked text area*/
if(kb != NULL) lv_keyboard_set_textarea(kb, ta);
}
else if(code == LV_EVENT_READY) {
LV_LOG_USER("Ready, current text: %s", lv_textarea_get_text(ta));
}
}
#endif
def ta_event_cb(e):
code = e.get_code()
ta = e.get_target_obj()
if code == lv.EVENT.CLICKED or code == lv.EVENT.FOCUSED:
# Focus on the clicked text area
if kb != None:
kb.set_textarea(ta)
elif code == lv.EVENT.READY:
print("Ready, current text: " + ta.get_text())
# Create the password box
pwd_ta = lv.textarea(lv.screen_active())
pwd_ta.set_text("")
pwd_ta.set_password_mode(True)
pwd_ta.set_one_line(True)
pwd_ta.set_width(lv.pct(45))
pwd_ta.set_pos(5, 20)
pwd_ta.add_event(ta_event_cb, lv.EVENT.ALL, None)
# Create a label and position it above the text box
pwd_label = lv.label(lv.screen_active())
pwd_label.set_text("Password:")
pwd_label.align_to(pwd_ta, lv.ALIGN.OUT_TOP_LEFT, 0, 0)
# Create the one-line mode text area
text_ta = lv.textarea(lv.screen_active())
text_ta.set_width(lv.pct(45))
text_ta.set_one_line(True)
text_ta.add_event(ta_event_cb, lv.EVENT.ALL, None)
text_ta.set_password_mode(False)
text_ta.align(lv.ALIGN.TOP_RIGHT, -5, 20)
# Create a label and position it above the text box
oneline_label = lv.label(lv.screen_active())
oneline_label.set_text("Text:")
oneline_label.align_to(text_ta, lv.ALIGN.OUT_TOP_LEFT, 0, 0)
# Create a keyboard
kb = lv.keyboard(lv.screen_active())
kb.set_size(lv.pct(100), lv.pct(50))
kb.set_textarea(pwd_ta) # Focus it on one of the text areas to start
Text auto-formatting
C code
View on GitHub#include "../../lv_examples.h"
#if LV_USE_TEXTAREA && LV_USE_KEYBOARD && LV_BUILD_EXAMPLES
static void ta_event_cb(lv_event_t * e);
static lv_obj_t * kb;
/**
* Automatically format text like a clock. E.g. "12:34"
* Add the ':' automatically.
*/
void lv_example_textarea_3(void)
{
/*Create the text area*/
lv_obj_t * ta = lv_textarea_create(lv_screen_active());
lv_obj_add_event(ta, ta_event_cb, LV_EVENT_VALUE_CHANGED, NULL);
lv_textarea_set_accepted_chars(ta, "0123456789:");
lv_textarea_set_max_length(ta, 5);
lv_textarea_set_one_line(ta, true);
lv_textarea_set_text(ta, "");
/*Create a keyboard*/
kb = lv_keyboard_create(lv_screen_active());
lv_obj_set_size(kb, LV_HOR_RES, LV_VER_RES / 2);
lv_keyboard_set_mode(kb, LV_KEYBOARD_MODE_NUMBER);
lv_keyboard_set_textarea(kb, ta);
}
static void ta_event_cb(lv_event_t * e)
{
lv_obj_t * ta = lv_event_get_target(e);
const char * txt = lv_textarea_get_text(ta);
if(txt[0] >= '0' && txt[0] <= '9' &&
txt[1] >= '0' && txt[1] <= '9' &&
txt[2] != ':') {
lv_textarea_set_cursor_pos(ta, 2);
lv_textarea_add_char(ta, ':');
}
}
#endif
def ta_event_cb(e):
ta = e.get_target_obj()
txt = ta.get_text()
# print(txt)
pos = ta.get_cursor_pos()
# print("cursor pos: ",pos)
# find position of ":" in text
colon_pos= txt.find(":")
# if there are more than 2 digits before the colon, remove the last one entered
if colon_pos == 3:
ta.del_char()
if colon_pos != -1:
# if there are more than 3 digits after the ":" remove the last one entered
rest = txt[colon_pos:]
if len(rest) > 3:
ta.del_char()
if len(txt) < 2:
return
if ":" in txt:
return
if txt[0] >= '0' and txt[0] <= '9' and \
txt[1] >= '0' and txt[1] <= '9':
if len(txt) == 2 or txt[2] != ':' :
ta.set_cursor_pos(2)
ta.add_char(ord(':'))
#
# Automatically format text like a clock. E.g. "12:34"
# Add the ':' automatically
#
# Create the text area
ta = lv.textarea(lv.screen_active())
ta.add_event(ta_event_cb, lv.EVENT.VALUE_CHANGED, None)
ta.set_accepted_chars("0123456789:")
ta.set_max_length(5)
ta.set_one_line(True)
ta.set_text("")
ta.add_state(lv.STATE.FOCUSED)
# Create a keyboard
kb = lv.keyboard(lv.screen_active())
kb.set_size(lv.pct(100), lv.pct(50))
kb.set_mode(lv.keyboard.MODE.NUMBER)
kb.set_textarea(ta)