Colors
The color module handles all color-related functions like changing color depth, creating colors from hex code, converting between color depths, mixing colors, etc.
The type lv_color_t is used to store a color. Its fields are set
according to LV_COLOR_DEPTH in lv_conf.h. (See below)
Creating colors
RGB
Create colors from Red, Green and Blue channel values:
//All channels are 0-255
lv_color_t c = lv_color_make(red, green, blue);
//From hex code 0x000000..0xFFFFFF interpreted as RED + GREEN + BLUE
lv_color_t c = lv_color_hex(0x123456);
//From 3 digits. Same as lv_color_hex(0x112233)
lv_color_t c = lv_color_hex3(0x123);
HSV
Create colors from Hue, Saturation and Value values:
//h = 0..359, s = 0..100, v = 0..100
lv_color_t c = lv_color_hsv_to_rgb(h, s, v);
//All channels are 0-255
lv_color_hsv_t c_hsv = lv_color_rgb_to_hsv(r, g, b);
//From lv_color_t variable
lv_color_hsv_t c_hsv = lv_color_to_hsv(color);
Palette
LVGL includes Material Design's palette of colors. In this system all named colors have a nominal main color as well as four darker and five lighter variants.
The names of the colors are as follows:
LV_PALETTE_REDLV_PALETTE_PINKLV_PALETTE_PURPLELV_PALETTE_DEEP_PURPLELV_PALETTE_INDIGOLV_PALETTE_BLUELV_PALETTE_LIGHT_BLUELV_PALETTE_CYANLV_PALETTE_TEALLV_PALETTE_GREENLV_PALETTE_LIGHT_GREENLV_PALETTE_LIMELV_PALETTE_YELLOWLV_PALETTE_AMBERLV_PALETTE_ORANGELV_PALETTE_DEEP_ORANGELV_PALETTE_BROWNLV_PALETTE_BLUE_GREYLV_PALETTE_GREY
To get the main color use
lv_color_t c = lv_palette_main(LV_PALETTE_...).
For the lighter variants of a palette color use
lv_color_t c = lv_palette_lighten(LV_PALETTE_..., v). v can be
1..5. For the darker variants of a palette color use
lv_color_t c = lv_palette_darken(LV_PALETTE_..., v). v can be
1..4.
Modify and mix colors
The following functions can modify a color:
// Lighten a color. 0: no change, 255: white
lv_color_t c = lv_color_lighten(c, lvl);
// Darken a color. 0: no change, 255: black
lv_color_t c = lv_color_darken(lv_color_t c, lv_opa_t lvl);
// Lighten or darken a color. 0: black, 128: no change 255: white
lv_color_t c = lv_color_change_lightness(lv_color_t c, lv_opa_t lvl);
// Mix two colors with a given ratio 0: full c2, 255: full c1, 128: half c1 and half c2
lv_color_t c = lv_color_mix(c1, c2, ratio);
Built-in colors
lv_color_white() and lv_color_black() return 0xFFFFFF and
0x000000 respectively.
Opacity
To describe opacity the lv_opa_t type is created from uint8_t.
Some special purpose defines are also introduced:
LV_OPA_TRANSPValue: 0, means no opacity making the color completely transparentLV_OPA_10Value: 25, means the color covers only a littleLV_OPA_20 ... OPA_80follow logicallyLV_OPA_90Value: 229, means the color near completely coversLV_OPA_COVERValue: 255, means the color completely covers (full opacity)
You can also use the LV_OPA_* defines in lv_color_mix() as a
mixing ratio.
Color types
The following variable types are defined by the color module:
lv_color1_tMonochrome color. Also has R, G, B fields for compatibility but they are always the same value (1 byte)lv_color8_tA structure to store R (3 bit),G (3 bit),B (2 bit) components for 8-bit colors (1 byte)lv_color16_tA structure to store R (5 bit),G (6 bit),B (5 bit) components for 16-bit colors (2 byte)lv_color32_tA structure to store R (8 bit),G (8 bit), B (8 bit) components for 24-bit colors (4 byte)lv_color_tEqual tolv_color1/8/16/24_tdepending on the configured color depth settinglv_color_int_tuint8_t,uint16_toruint32_tdepending on the color depth setting. Used to build color arrays from plain numbers.lv_opa_tA simpleuint8_ttype to describe opacity.
The lv_color_t, lv_color1_t, lv_color8_t, lv_color16_t
and lv_color32_t types have four fields:
redred channelgreengreen channelblueblue channelfullred + green + blue as one number
You can set the current color depth in lv_conf.h, by setting the
LV_COLOR_DEPTH define to 1 (monochrome), 8, 16 or 32.
Convert color
You can convert a color from the current color depth to another. The
converter functions return with a number, so you have to use the
full field to map a converted color back into a structure:
lv_color_t c;
c.red = 0x38;
c.green = 0x70;
c.blue = 0xCC;
lv_color1_t c1;
c1.full = lv_color_to1(c); /*Return 1 for light colors, 0 for dark colors*/
lv_color8_t c8;
c8.full = lv_color_to8(c); /*Give a 8 bit number with the converted color*/
lv_color16_t c16;
c16.full = lv_color_to16(c); /*Give a 16 bit number with the converted color*/
lv_color32_t c24;
c32.full = lv_color_to32(c); /*Give a 32 bit number with the converted color*/