Switch (lv_switch)
Overview
The Switch looks like a little slider and can be used to turn something on and off.
Parts and Styles
LV_PART_MAIN
The background of the switch uses all the typical background style properties.padding
makes the indicator smaller in the respective direction.LV_PART_INDICATOR
The indicator that shows the current state of the switch. Also uses all the typical background style properties.LV_PART_KNOB
A rectangle (or circle) drawn at left or right side of the indicator. Also uses all the typical background properties to describe the knob(s). By default, the knob is square (with an optional corner radius) with side length equal to the smaller side of the slider. The knob can be made larger with thepadding
values. Padding values can be asymmetric too.
Usage
Change state
The switch uses the standard LV_STATE_CHECKED
state.
To get the current state of the switch (with true
being on), use
lv_obj_has_state(obj, LV_STATE_CHECKED).
Call lv_obj_add_state(obj, LV_STATE_CHECKED) to turn it on, or lv_obj_remove_state(obj, LV_STATE_CHECKED) to turn it off.
Events
LV_EVENT_VALUE_CHANGED
Sent when the switch changes state.
See the events of the Base object too.
Learn more about Events.
Keys
LV_KEY_UP/RIGHT
Turns on the sliderLV_KEY_DOWN/LEFT
Turns off the sliderLV_KEY_ENTER
Toggles the switch
Learn more about Keys.
Example
Simple Switch
C code
View on GitHub#include "../../lv_examples.h"
#if LV_USE_SWITCH && LV_BUILD_EXAMPLES
static void event_handler(lv_event_t * e)
{
lv_event_code_t code = lv_event_get_code(e);
lv_obj_t * obj = lv_event_get_target(e);
if(code == LV_EVENT_VALUE_CHANGED) {
LV_UNUSED(obj);
LV_LOG_USER("State: %s\n", lv_obj_has_state(obj, LV_STATE_CHECKED) ? "On" : "Off");
}
}
void lv_example_switch_1(void)
{
lv_obj_set_flex_flow(lv_screen_active(), LV_FLEX_FLOW_COLUMN);
lv_obj_set_flex_align(lv_screen_active(), LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER);
lv_obj_t * sw;
sw = lv_switch_create(lv_screen_active());
lv_obj_add_event(sw, event_handler, LV_EVENT_ALL, NULL);
lv_obj_add_flag(sw, LV_OBJ_FLAG_EVENT_BUBBLE);
sw = lv_switch_create(lv_screen_active());
lv_obj_add_state(sw, LV_STATE_CHECKED);
lv_obj_add_event(sw, event_handler, LV_EVENT_ALL, NULL);
sw = lv_switch_create(lv_screen_active());
lv_obj_add_state(sw, LV_STATE_DISABLED);
lv_obj_add_event(sw, event_handler, LV_EVENT_ALL, NULL);
sw = lv_switch_create(lv_screen_active());
lv_obj_add_state(sw, LV_STATE_CHECKED | LV_STATE_DISABLED);
lv_obj_add_event(sw, event_handler, LV_EVENT_ALL, NULL);
}
#endif
def event_handler(e):
code = e.get_code()
obj = e.get_target_obj()
if code == lv.EVENT.VALUE_CHANGED:
print("State: ", "On" if obj.has_state(lv.STATE.CHECKED) else "Off")
lv.screen_active().set_flex_flow(lv.FLEX_FLOW.COLUMN)
lv.screen_active().set_flex_align(lv.FLEX_ALIGN.CENTER, lv.FLEX_ALIGN.CENTER, lv.FLEX_ALIGN.CENTER)
sw = lv.switch(lv.screen_active())
sw.add_event(event_handler, lv.EVENT.ALL, None)
sw.add_flag(lv.obj.FLAG.EVENT_BUBBLE)
sw = lv.switch(lv.screen_active())
sw.add_state(lv.STATE.CHECKED)
sw.add_event(event_handler, lv.EVENT.ALL, None)
sw = lv.switch(lv.screen_active())
sw.add_state(lv.STATE.DISABLED)
sw.add_event(event_handler, lv.EVENT.ALL, None)
sw = lv.switch(lv.screen_active())
sw.add_state(lv.STATE.CHECKED | lv.STATE.DISABLED)
sw.add_event(event_handler, lv.EVENT.ALL, None)