lv_anim.h
Defines
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LV_ANIM_REPEAT_INFINITE
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LV_ANIM_PLAYTIME_INFINITE
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_PARA(a, x1, y1, x2, y2)
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LV_ANIM_SET_EASE_IN_SINE(a)
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LV_ANIM_SET_EASE_OUT_SINE(a)
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LV_ANIM_SET_EASE_IN_OUT_SINE(a)
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LV_ANIM_SET_EASE_IN_QUAD(a)
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LV_ANIM_SET_EASE_OUT_QUAD(a)
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LV_ANIM_SET_EASE_IN_OUT_QUAD(a)
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LV_ANIM_SET_EASE_IN_CUBIC(a)
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LV_ANIM_SET_EASE_OUT_CUBIC(a)
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LV_ANIM_SET_EASE_IN_OUT_CUBIC(a)
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LV_ANIM_SET_EASE_IN_QUART(a)
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LV_ANIM_SET_EASE_OUT_QUART(a)
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LV_ANIM_SET_EASE_IN_OUT_QUART(a)
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LV_ANIM_SET_EASE_IN_QUINT(a)
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LV_ANIM_SET_EASE_OUT_QUINT(a)
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LV_ANIM_SET_EASE_IN_OUT_QUINT(a)
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LV_ANIM_SET_EASE_IN_EXPO(a)
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LV_ANIM_SET_EASE_OUT_EXPO(a)
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LV_ANIM_SET_EASE_IN_OUT_EXPO(a)
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LV_ANIM_SET_EASE_IN_CIRC(a)
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LV_ANIM_SET_EASE_OUT_CIRC(a)
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LV_ANIM_SET_EASE_IN_OUT_CIRC(a)
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LV_ANIM_SET_EASE_IN_BACK(a)
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LV_ANIM_SET_EASE_OUT_BACK(a)
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LV_ANIM_SET_EASE_IN_OUT_BACK(a)
Typedefs
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typedef int32_t (*lv_anim_path_cb_t)(const struct _lv_anim_t*)
Get the current value during an animation
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typedef void (*lv_anim_exec_xcb_t)(void*, int32_t)
Generic prototype of "animator" functions. First parameter is the variable to animate. Second parameter is the value to set. Compatible with
lv_xxx_set_yyy(obj, value)
functions Thex
in_xcb_t
means it's not a fully generic prototype because it doesn't receivelv_anim_t *
as its first argument
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typedef void (*lv_anim_custom_exec_cb_t)(struct _lv_anim_t*, int32_t)
Same as
lv_anim_exec_xcb_t
but receiveslv_anim_t *
as the first parameter. It's more consistent but less convenient. Might be used by binding generator functions.
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typedef void (*lv_anim_ready_cb_t)(struct _lv_anim_t*)
Callback to call when the animation is ready
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typedef void (*lv_anim_start_cb_t)(struct _lv_anim_t*)
Callback to call when the animation really stars (considering
delay
)
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typedef int32_t (*lv_anim_get_value_cb_t)(struct _lv_anim_t*)
Callback used when the animation values are relative to get the current value
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typedef void (*lv_anim_deleted_cb_t)(struct _lv_anim_t*)
Callback used when the animation is deleted
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typedef struct _lv_anim_bezier3_para_t lv_anim_bezier3_para_t
Parameter used when path is custom_bezier
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typedef struct _lv_anim_t lv_anim_t
Describes an animation
Enums
Functions
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void _lv_anim_core_init(void)
Init. the animation module
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void lv_anim_init(lv_anim_t *a)
Initialize an animation variable. E.g.: lv_anim_t a; lv_anim_init(&a); lv_anim_set_...(&a); lv_anim_start(&a);
- Parameters:
a -- pointer to an
lv_anim_t
variable to initialize
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static inline void lv_anim_set_var(lv_anim_t *a, void *var)
Set a variable to animate
- Parameters:
a -- pointer to an initialized
lv_anim_t
variablevar -- pointer to a variable to animate
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static inline void lv_anim_set_exec_cb(lv_anim_t *a, lv_anim_exec_xcb_t exec_cb)
Set a function to animate
var
- Parameters:
a -- pointer to an initialized
lv_anim_t
variableexec_cb -- a function to execute during animation LVGL's built-in functions can be used. E.g. lv_obj_set_x
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static inline void lv_anim_set_time(lv_anim_t *a, uint32_t duration)
Set the duration of an animation
- Parameters:
a -- pointer to an initialized
lv_anim_t
variableduration -- duration of the animation in milliseconds
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static inline void lv_anim_set_delay(lv_anim_t *a, uint32_t delay)
Set a delay before starting the animation
- Parameters:
a -- pointer to an initialized
lv_anim_t
variabledelay -- delay before the animation in milliseconds
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static inline void lv_anim_set_values(lv_anim_t *a, int32_t start, int32_t end)
Set the start and end values of an animation
- Parameters:
a -- pointer to an initialized
lv_anim_t
variablestart -- the start value
end -- the end value
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static inline void lv_anim_set_custom_exec_cb(lv_anim_t *a, lv_anim_custom_exec_cb_t exec_cb)
Similar to
lv_anim_set_exec_cb
butlv_anim_custom_exec_cb_t
receiveslv_anim_t *
as its first parameter instead ofvoid *
. This function might be used when LVGL is bound to other languages because it's more consistent to havelv_anim_t *
as first parameter. The variable to animate can be stored in the animation'suser_data
- Parameters:
a -- pointer to an initialized
lv_anim_t
variableexec_cb -- a function to execute.
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static inline void lv_anim_set_path_cb(lv_anim_t *a, lv_anim_path_cb_t path_cb)
Set the path (curve) of the animation.
- Parameters:
a -- pointer to an initialized
lv_anim_t
variablepath_cb -- a function to set the current value of the animation.
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static inline void lv_anim_set_start_cb(lv_anim_t *a, lv_anim_start_cb_t start_cb)
Set a function call when the animation really starts (considering
delay
)- Parameters:
a -- pointer to an initialized
lv_anim_t
variablestart_cb -- a function call when the animation starts
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static inline void lv_anim_set_get_value_cb(lv_anim_t *a, lv_anim_get_value_cb_t get_value_cb)
Set a function to use the current value of the variable and make start and end value relative to the returned current value.
- Parameters:
a -- pointer to an initialized
lv_anim_t
variableget_value_cb -- a function call when the animation starts
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static inline void lv_anim_set_ready_cb(lv_anim_t *a, lv_anim_ready_cb_t ready_cb)
Set a function call when the animation is ready
- Parameters:
a -- pointer to an initialized
lv_anim_t
variableready_cb -- a function call when the animation is ready
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static inline void lv_anim_set_deleted_cb(lv_anim_t *a, lv_anim_deleted_cb_t deleted_cb)
Set a function call when the animation is deleted.
- Parameters:
a -- pointer to an initialized
lv_anim_t
variabledeleted_cb -- a function call when the animation is deleted
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static inline void lv_anim_set_playback_time(lv_anim_t *a, uint32_t time)
Make the animation to play back to when the forward direction is ready
- Parameters:
a -- pointer to an initialized
lv_anim_t
variabletime -- the duration of the playback animation in milliseconds. 0: disable playback
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static inline void lv_anim_set_playback_delay(lv_anim_t *a, uint32_t delay)
Make the animation to play back to when the forward direction is ready
- Parameters:
a -- pointer to an initialized
lv_anim_t
variabledelay -- delay in milliseconds before starting the playback animation.
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static inline void lv_anim_set_repeat_count(lv_anim_t *a, uint16_t cnt)
Make the animation repeat itself.
- Parameters:
a -- pointer to an initialized
lv_anim_t
variablecnt -- repeat count or
LV_ANIM_REPEAT_INFINITE
for infinite repetition. 0: to disable repetition.
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static inline void lv_anim_set_repeat_delay(lv_anim_t *a, uint32_t delay)
Set a delay before repeating the animation.
- Parameters:
a -- pointer to an initialized
lv_anim_t
variabledelay -- delay in milliseconds before repeating the animation.
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static inline void lv_anim_set_early_apply(lv_anim_t *a, bool en)
Set a whether the animation's should be applied immediately or only when the delay expired.
- Parameters:
a -- pointer to an initialized
lv_anim_t
variableen -- true: apply the start value immediately in
lv_anim_start
; false: apply the start value only whendelay
ms is elapsed and the animations really starts
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static inline void lv_anim_set_user_data(lv_anim_t *a, void *user_data)
Set the custom user data field of the animation.
- Parameters:
a -- pointer to an initialized
lv_anim_t
variableuser_data -- pointer to the new user_data.
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static inline void lv_anim_set_bezier3_param(lv_anim_t *a, int16_t x1, int16_t y1, int16_t x2, int16_t y2)
Set parameter for cubic bezier path
- Parameters:
a -- pointer to an initialized
lv_anim_t
variablex1 -- first control point
y1 --
y1 -- second control point
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lv_anim_t *lv_anim_start(const lv_anim_t *a)
Create an animation
- Parameters:
a -- an initialized 'anim_t' variable. Not required after call.
- Returns:
pointer to the created animation (different from the
a
parameter)
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static inline uint32_t lv_anim_get_delay(lv_anim_t *a)
Get a delay before starting the animation
- Parameters:
a -- pointer to an initialized
lv_anim_t
variable- Returns:
delay before the animation in milliseconds
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uint32_t lv_anim_get_playtime(lv_anim_t *a)
Get the time used to play the animation.
- Parameters:
a -- pointer to an animation.
- Returns:
the play time in milliseconds.
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static inline uint32_t lv_anim_get_time(lv_anim_t *a)
Get the duration of an animation
- Parameters:
a -- pointer to an initialized
lv_anim_t
variable- Returns:
the duration of the animation in milliseconds
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static inline uint16_t lv_anim_get_repeat_count(lv_anim_t *a)
Get the repeat count of the animation.
- Parameters:
a -- pointer to an initialized
lv_anim_t
variable- Returns:
the repeat count or
LV_ANIM_REPEAT_INFINITE
for infinite repetition. 0: disabled repetition.
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static inline void *lv_anim_get_user_data(lv_anim_t *a)
Get the user_data field of the animation
- Parameters:
a -- pointer to an initialized
lv_anim_t
variable- Returns:
the pointer to the custom user_data of the animation
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bool lv_anim_delete(void *var, lv_anim_exec_xcb_t exec_cb)
Delete an animation of a variable with a given animator function
- Parameters:
var -- pointer to variable
exec_cb -- a function pointer which is animating 'var', or NULL to ignore it and delete all the animations of 'var
- Returns:
true: at least 1 animation is deleted, false: no animation is deleted
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void lv_anim_delete_all(void)
Delete all the animations
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lv_anim_t *lv_anim_get(void *var, lv_anim_exec_xcb_t exec_cb)
Get the animation of a variable and its
exec_cb
.- Parameters:
var -- pointer to variable
exec_cb -- a function pointer which is animating 'var', or NULL to return first matching 'var'
- Returns:
pointer to the animation.
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struct _lv_timer_t *lv_anim_get_timer(void)
Get global animation refresher timer.
- Returns:
pointer to the animation refresher timer.
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static inline bool lv_anim_custom_delete(lv_anim_t *a, lv_anim_custom_exec_cb_t exec_cb)
Delete an animation by getting the animated variable from
a
. Only animations withexec_cb
will be deleted. This function exists because it's logical that all anim. functions receives anlv_anim_t
as their first parameter. It's not practical in C but might make the API more consequent and makes easier to generate bindings.- Parameters:
a -- pointer to an animation.
exec_cb -- a function pointer which is animating 'var', or NULL to ignore it and delete all the animations of 'var
- Returns:
true: at least 1 animation is deleted, false: no animation is deleted
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static inline lv_anim_t *lv_anim_custom_get(lv_anim_t *a, lv_anim_custom_exec_cb_t exec_cb)
Get the animation of a variable and its
exec_cb
. This function exists because it's logical that all anim. functions receives anlv_anim_t
as their first parameter. It's not practical in C but might make the API more consequent and makes easier to generate bindings.- Parameters:
a -- pointer to an animation.
exec_cb -- a function pointer which is animating 'var', or NULL to return first matching 'var'
- Returns:
pointer to the animation.
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uint16_t lv_anim_count_running(void)
Get the number of currently running animations
- Returns:
the number of running animations
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uint32_t lv_anim_speed_to_time(uint32_t speed, int32_t start, int32_t end)
Calculate the time of an animation with a given speed and the start and end values
- Parameters:
speed -- speed of animation in unit/sec
start -- start value of the animation
end -- end value of the animation
- Returns:
the required time [ms] for the animation with the given parameters
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void lv_anim_refr_now(void)
Manually refresh the state of the animations. Useful to make the animations running in a blocking process where
lv_timer_handler
can't run for a while. Shouldn't be used directly because it is called inlv_refr_now()
.
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int32_t lv_anim_path_linear(const lv_anim_t *a)
Calculate the current value of an animation applying linear characteristic
- Parameters:
a -- pointer to an animation
- Returns:
the current value to set
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int32_t lv_anim_path_ease_in(const lv_anim_t *a)
Calculate the current value of an animation slowing down the start phase
- Parameters:
a -- pointer to an animation
- Returns:
the current value to set
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int32_t lv_anim_path_ease_out(const lv_anim_t *a)
Calculate the current value of an animation slowing down the end phase
- Parameters:
a -- pointer to an animation
- Returns:
the current value to set
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int32_t lv_anim_path_ease_in_out(const lv_anim_t *a)
Calculate the current value of an animation applying an "S" characteristic (cosine)
- Parameters:
a -- pointer to an animation
- Returns:
the current value to set
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int32_t lv_anim_path_overshoot(const lv_anim_t *a)
Calculate the current value of an animation with overshoot at the end
- Parameters:
a -- pointer to an animation
- Returns:
the current value to set
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int32_t lv_anim_path_bounce(const lv_anim_t *a)
Calculate the current value of an animation with 3 bounces
- Parameters:
a -- pointer to an animation
- Returns:
the current value to set
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struct lv_anim_state_t
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struct _lv_anim_bezier3_para_t
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struct _lv_anim_t
- #include <lv_anim.h>
Describes an animation
Public Members
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void *var
Variable to animate
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lv_anim_exec_xcb_t exec_cb
Function to execute to animate
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lv_anim_start_cb_t start_cb
Call it when the animation is starts (considering
delay
)
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lv_anim_ready_cb_t ready_cb
Call it when the animation is ready
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lv_anim_deleted_cb_t deleted_cb
Call it when the animation is deleted
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lv_anim_get_value_cb_t get_value_cb
Get the current value in relative mode
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void *user_data
Custom user data
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lv_anim_path_cb_t path_cb
Describe the path (curve) of animations
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int32_t start_value
Start value
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int32_t current_value
Current value
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int32_t end_value
End value
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int32_t time
Animation time in ms
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int32_t act_time
Current time in animation. Set to negative to make delay.
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uint32_t playback_delay
Wait before play back
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uint32_t playback_time
Duration of playback animation
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uint32_t repeat_delay
Wait before repeat
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uint16_t repeat_cnt
Repeat count for the animation
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union _lv_anim_t::_lv_anim_path_para_t parameter
-
uint8_t early_apply
1: Apply start value immediately even is there is
delay
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uint32_t last_timer_run
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uint8_t playback_now
Play back is in progress
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uint8_t run_round
Indicates the animation has run in this round
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uint8_t start_cb_called
Indicates that the
start_cb
was already called
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union _lv_anim_path_para_t
Public Members
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lv_anim_bezier3_para_t bezier3
Parameter used when path is custom_bezier
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lv_anim_bezier3_para_t bezier3
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void *var