lv_anim.h

Defines

LV_ANIM_REPEAT_INFINITE
LV_ANIM_PLAYTIME_INFINITE
_PARA(a, x1, y1, x2, y2)
LV_ANIM_SET_EASE_IN_SINE(a)
LV_ANIM_SET_EASE_OUT_SINE(a)
LV_ANIM_SET_EASE_IN_OUT_SINE(a)
LV_ANIM_SET_EASE_IN_QUAD(a)
LV_ANIM_SET_EASE_OUT_QUAD(a)
LV_ANIM_SET_EASE_IN_OUT_QUAD(a)
LV_ANIM_SET_EASE_IN_CUBIC(a)
LV_ANIM_SET_EASE_OUT_CUBIC(a)
LV_ANIM_SET_EASE_IN_OUT_CUBIC(a)
LV_ANIM_SET_EASE_IN_QUART(a)
LV_ANIM_SET_EASE_OUT_QUART(a)
LV_ANIM_SET_EASE_IN_OUT_QUART(a)
LV_ANIM_SET_EASE_IN_QUINT(a)
LV_ANIM_SET_EASE_OUT_QUINT(a)
LV_ANIM_SET_EASE_IN_OUT_QUINT(a)
LV_ANIM_SET_EASE_IN_EXPO(a)
LV_ANIM_SET_EASE_OUT_EXPO(a)
LV_ANIM_SET_EASE_IN_OUT_EXPO(a)
LV_ANIM_SET_EASE_IN_CIRC(a)
LV_ANIM_SET_EASE_OUT_CIRC(a)
LV_ANIM_SET_EASE_IN_OUT_CIRC(a)
LV_ANIM_SET_EASE_IN_BACK(a)
LV_ANIM_SET_EASE_OUT_BACK(a)
LV_ANIM_SET_EASE_IN_OUT_BACK(a)

Typedefs

typedef int32_t (*lv_anim_path_cb_t)(const struct _lv_anim_t*)

Get the current value during an animation

typedef void (*lv_anim_exec_xcb_t)(void*, int32_t)

Generic prototype of "animator" functions. First parameter is the variable to animate. Second parameter is the value to set. Compatible with lv_xxx_set_yyy(obj, value) functions The x in _xcb_t means it's not a fully generic prototype because it doesn't receive lv_anim_t * as its first argument

typedef void (*lv_anim_custom_exec_cb_t)(struct _lv_anim_t*, int32_t)

Same as lv_anim_exec_xcb_t but receives lv_anim_t * as the first parameter. It's more consistent but less convenient. Might be used by binding generator functions.

typedef void (*lv_anim_ready_cb_t)(struct _lv_anim_t*)

Callback to call when the animation is ready

typedef void (*lv_anim_start_cb_t)(struct _lv_anim_t*)

Callback to call when the animation really stars (considering delay)

typedef int32_t (*lv_anim_get_value_cb_t)(struct _lv_anim_t*)

Callback used when the animation values are relative to get the current value

typedef void (*lv_anim_deleted_cb_t)(struct _lv_anim_t*)

Callback used when the animation is deleted

typedef struct _lv_anim_bezier3_para_t lv_anim_bezier3_para_t

Parameter used when path is custom_bezier

typedef struct _lv_anim_t lv_anim_t

Describes an animation

Enums

enum lv_anim_enable_t

Can be used to indicate if animations are enabled or disabled in a case

Values:

enumerator LV_ANIM_OFF
enumerator LV_ANIM_ON

Functions

void _lv_anim_core_init(void)

Init. the animation module

void lv_anim_init(lv_anim_t *a)

Initialize an animation variable. E.g.: lv_anim_t a; lv_anim_init(&a); lv_anim_set_...(&a); lv_anim_start(&a);

Parameters:

a -- pointer to an lv_anim_t variable to initialize

static inline void lv_anim_set_var(lv_anim_t *a, void *var)

Set a variable to animate

Parameters:
  • a -- pointer to an initialized lv_anim_t variable

  • var -- pointer to a variable to animate

static inline void lv_anim_set_exec_cb(lv_anim_t *a, lv_anim_exec_xcb_t exec_cb)

Set a function to animate var

Parameters:
  • a -- pointer to an initialized lv_anim_t variable

  • exec_cb -- a function to execute during animation LVGL's built-in functions can be used. E.g. lv_obj_set_x

static inline void lv_anim_set_time(lv_anim_t *a, uint32_t duration)

Set the duration of an animation

Parameters:
  • a -- pointer to an initialized lv_anim_t variable

  • duration -- duration of the animation in milliseconds

static inline void lv_anim_set_delay(lv_anim_t *a, uint32_t delay)

Set a delay before starting the animation

Parameters:
  • a -- pointer to an initialized lv_anim_t variable

  • delay -- delay before the animation in milliseconds

static inline void lv_anim_set_values(lv_anim_t *a, int32_t start, int32_t end)

Set the start and end values of an animation

Parameters:
  • a -- pointer to an initialized lv_anim_t variable

  • start -- the start value

  • end -- the end value

static inline void lv_anim_set_custom_exec_cb(lv_anim_t *a, lv_anim_custom_exec_cb_t exec_cb)

Similar to lv_anim_set_exec_cb but lv_anim_custom_exec_cb_t receives lv_anim_t * as its first parameter instead of void *. This function might be used when LVGL is bound to other languages because it's more consistent to have lv_anim_t * as first parameter. The variable to animate can be stored in the animation's user_data

Parameters:
  • a -- pointer to an initialized lv_anim_t variable

  • exec_cb -- a function to execute.

static inline void lv_anim_set_path_cb(lv_anim_t *a, lv_anim_path_cb_t path_cb)

Set the path (curve) of the animation.

Parameters:
  • a -- pointer to an initialized lv_anim_t variable

  • path_cb -- a function to set the current value of the animation.

static inline void lv_anim_set_start_cb(lv_anim_t *a, lv_anim_start_cb_t start_cb)

Set a function call when the animation really starts (considering delay)

Parameters:
  • a -- pointer to an initialized lv_anim_t variable

  • start_cb -- a function call when the animation starts

static inline void lv_anim_set_get_value_cb(lv_anim_t *a, lv_anim_get_value_cb_t get_value_cb)

Set a function to use the current value of the variable and make start and end value relative to the returned current value.

Parameters:
  • a -- pointer to an initialized lv_anim_t variable

  • get_value_cb -- a function call when the animation starts

static inline void lv_anim_set_ready_cb(lv_anim_t *a, lv_anim_ready_cb_t ready_cb)

Set a function call when the animation is ready

Parameters:
  • a -- pointer to an initialized lv_anim_t variable

  • ready_cb -- a function call when the animation is ready

static inline void lv_anim_set_deleted_cb(lv_anim_t *a, lv_anim_deleted_cb_t deleted_cb)

Set a function call when the animation is deleted.

Parameters:
  • a -- pointer to an initialized lv_anim_t variable

  • deleted_cb -- a function call when the animation is deleted

static inline void lv_anim_set_playback_time(lv_anim_t *a, uint32_t time)

Make the animation to play back to when the forward direction is ready

Parameters:
  • a -- pointer to an initialized lv_anim_t variable

  • time -- the duration of the playback animation in milliseconds. 0: disable playback

static inline void lv_anim_set_playback_delay(lv_anim_t *a, uint32_t delay)

Make the animation to play back to when the forward direction is ready

Parameters:
  • a -- pointer to an initialized lv_anim_t variable

  • delay -- delay in milliseconds before starting the playback animation.

static inline void lv_anim_set_repeat_count(lv_anim_t *a, uint16_t cnt)

Make the animation repeat itself.

Parameters:
  • a -- pointer to an initialized lv_anim_t variable

  • cnt -- repeat count or LV_ANIM_REPEAT_INFINITE for infinite repetition. 0: to disable repetition.

static inline void lv_anim_set_repeat_delay(lv_anim_t *a, uint32_t delay)

Set a delay before repeating the animation.

Parameters:
  • a -- pointer to an initialized lv_anim_t variable

  • delay -- delay in milliseconds before repeating the animation.

static inline void lv_anim_set_early_apply(lv_anim_t *a, bool en)

Set a whether the animation's should be applied immediately or only when the delay expired.

Parameters:
  • a -- pointer to an initialized lv_anim_t variable

  • en -- true: apply the start value immediately in lv_anim_start; false: apply the start value only when delay ms is elapsed and the animations really starts

static inline void lv_anim_set_user_data(lv_anim_t *a, void *user_data)

Set the custom user data field of the animation.

Parameters:
  • a -- pointer to an initialized lv_anim_t variable

  • user_data -- pointer to the new user_data.

static inline void lv_anim_set_bezier3_param(lv_anim_t *a, int16_t x1, int16_t y1, int16_t x2, int16_t y2)

Set parameter for cubic bezier path

Parameters:
  • a -- pointer to an initialized lv_anim_t variable

  • x1 -- first control point

  • y1 --

  • y1 -- second control point

lv_anim_t *lv_anim_start(const lv_anim_t *a)

Create an animation

Parameters:

a -- an initialized 'anim_t' variable. Not required after call.

Returns:

pointer to the created animation (different from the a parameter)

static inline uint32_t lv_anim_get_delay(lv_anim_t *a)

Get a delay before starting the animation

Parameters:

a -- pointer to an initialized lv_anim_t variable

Returns:

delay before the animation in milliseconds

uint32_t lv_anim_get_playtime(lv_anim_t *a)

Get the time used to play the animation.

Parameters:

a -- pointer to an animation.

Returns:

the play time in milliseconds.

static inline uint32_t lv_anim_get_time(lv_anim_t *a)

Get the duration of an animation

Parameters:

a -- pointer to an initialized lv_anim_t variable

Returns:

the duration of the animation in milliseconds

static inline uint16_t lv_anim_get_repeat_count(lv_anim_t *a)

Get the repeat count of the animation.

Parameters:

a -- pointer to an initialized lv_anim_t variable

Returns:

the repeat count or LV_ANIM_REPEAT_INFINITE for infinite repetition. 0: disabled repetition.

static inline void *lv_anim_get_user_data(lv_anim_t *a)

Get the user_data field of the animation

Parameters:

a -- pointer to an initialized lv_anim_t variable

Returns:

the pointer to the custom user_data of the animation

bool lv_anim_delete(void *var, lv_anim_exec_xcb_t exec_cb)

Delete an animation of a variable with a given animator function

Parameters:
  • var -- pointer to variable

  • exec_cb -- a function pointer which is animating 'var', or NULL to ignore it and delete all the animations of 'var

Returns:

true: at least 1 animation is deleted, false: no animation is deleted

void lv_anim_delete_all(void)

Delete all the animations

lv_anim_t *lv_anim_get(void *var, lv_anim_exec_xcb_t exec_cb)

Get the animation of a variable and its exec_cb.

Parameters:
  • var -- pointer to variable

  • exec_cb -- a function pointer which is animating 'var', or NULL to return first matching 'var'

Returns:

pointer to the animation.

struct _lv_timer_t *lv_anim_get_timer(void)

Get global animation refresher timer.

Returns:

pointer to the animation refresher timer.

static inline bool lv_anim_custom_delete(lv_anim_t *a, lv_anim_custom_exec_cb_t exec_cb)

Delete an animation by getting the animated variable from a. Only animations with exec_cb will be deleted. This function exists because it's logical that all anim. functions receives an lv_anim_t as their first parameter. It's not practical in C but might make the API more consequent and makes easier to generate bindings.

Parameters:
  • a -- pointer to an animation.

  • exec_cb -- a function pointer which is animating 'var', or NULL to ignore it and delete all the animations of 'var

Returns:

true: at least 1 animation is deleted, false: no animation is deleted

static inline lv_anim_t *lv_anim_custom_get(lv_anim_t *a, lv_anim_custom_exec_cb_t exec_cb)

Get the animation of a variable and its exec_cb. This function exists because it's logical that all anim. functions receives an lv_anim_t as their first parameter. It's not practical in C but might make the API more consequent and makes easier to generate bindings.

Parameters:
  • a -- pointer to an animation.

  • exec_cb -- a function pointer which is animating 'var', or NULL to return first matching 'var'

Returns:

pointer to the animation.

uint16_t lv_anim_count_running(void)

Get the number of currently running animations

Returns:

the number of running animations

uint32_t lv_anim_speed_to_time(uint32_t speed, int32_t start, int32_t end)

Calculate the time of an animation with a given speed and the start and end values

Parameters:
  • speed -- speed of animation in unit/sec

  • start -- start value of the animation

  • end -- end value of the animation

Returns:

the required time [ms] for the animation with the given parameters

void lv_anim_refr_now(void)

Manually refresh the state of the animations. Useful to make the animations running in a blocking process where lv_timer_handler can't run for a while. Shouldn't be used directly because it is called in lv_refr_now().

int32_t lv_anim_path_linear(const lv_anim_t *a)

Calculate the current value of an animation applying linear characteristic

Parameters:

a -- pointer to an animation

Returns:

the current value to set

int32_t lv_anim_path_ease_in(const lv_anim_t *a)

Calculate the current value of an animation slowing down the start phase

Parameters:

a -- pointer to an animation

Returns:

the current value to set

int32_t lv_anim_path_ease_out(const lv_anim_t *a)

Calculate the current value of an animation slowing down the end phase

Parameters:

a -- pointer to an animation

Returns:

the current value to set

int32_t lv_anim_path_ease_in_out(const lv_anim_t *a)

Calculate the current value of an animation applying an "S" characteristic (cosine)

Parameters:

a -- pointer to an animation

Returns:

the current value to set

int32_t lv_anim_path_overshoot(const lv_anim_t *a)

Calculate the current value of an animation with overshoot at the end

Parameters:

a -- pointer to an animation

Returns:

the current value to set

int32_t lv_anim_path_bounce(const lv_anim_t *a)

Calculate the current value of an animation with 3 bounces

Parameters:

a -- pointer to an animation

Returns:

the current value to set

int32_t lv_anim_path_step(const lv_anim_t *a)

Calculate the current value of an animation applying step characteristic. (Set end value on the end of the animation)

Parameters:

a -- pointer to an animation

Returns:

the current value to set

int32_t lv_anim_path_custom_bezier3(const lv_anim_t *a)

A custom cubic bezier animation path, need to specify cubic-parameters in a->parameter.bezier3

Parameters:

a -- pointer to an animation

Returns:

the current value to set

struct lv_anim_state_t

Public Members

bool anim_list_changed
bool anim_run_round
struct _lv_timer_t *timer
lv_ll_t anim_ll
struct _lv_anim_bezier3_para_t

Public Members

int16_t x1
int16_t y1
int16_t x2
int16_t y2
struct _lv_anim_t
#include <lv_anim.h>

Describes an animation

Public Members

void *var

Variable to animate

lv_anim_exec_xcb_t exec_cb

Function to execute to animate

lv_anim_start_cb_t start_cb

Call it when the animation is starts (considering delay)

lv_anim_ready_cb_t ready_cb

Call it when the animation is ready

lv_anim_deleted_cb_t deleted_cb

Call it when the animation is deleted

lv_anim_get_value_cb_t get_value_cb

Get the current value in relative mode

void *user_data

Custom user data

lv_anim_path_cb_t path_cb

Describe the path (curve) of animations

int32_t start_value

Start value

int32_t current_value

Current value

int32_t end_value

End value

int32_t time

Animation time in ms

int32_t act_time

Current time in animation. Set to negative to make delay.

uint32_t playback_delay

Wait before play back

uint32_t playback_time

Duration of playback animation

uint32_t repeat_delay

Wait before repeat

uint16_t repeat_cnt

Repeat count for the animation

union _lv_anim_t::_lv_anim_path_para_t parameter
uint8_t early_apply

1: Apply start value immediately even is there is delay

uint32_t last_timer_run
uint8_t playback_now

Play back is in progress

uint8_t run_round

Indicates the animation has run in this round

uint8_t start_cb_called

Indicates that the start_cb was already called

union _lv_anim_path_para_t

Public Members

lv_anim_bezier3_para_t bezier3

Parameter used when path is custom_bezier